TILETOY PRESS MATERIAL

TileToy
just post a toy.this term we have a class about design a toy.i will put my works on it days later.
words here just Copy & pasted from the short text.

TileToy is a modular, electronic game prototype for tangible LED game tiles. TileToy brings the flexibility inherent in digital software to a physical tile that people can touch and interact with. By arranging the electronic tiles, players can engage themselves in various kinds of game play, ranging from fast-paced arcade style games to puzzle an learning games.


TILETOY
Modular electronic game prototype

TileToy is a modular, electronic game prototype for tangible LED game tiles. TileToy brings the flexibility inherent in digital software to a physical tile that people can touch and interact with. By arranging the electronic tiles, players can engage themselves in various kinds of game play, ranging from fast-paced arcade style games to puzzle an learning games.

The tiles are plastic cases approximately 2″ square. The main inspiration for the look and feel comes from the heyday of the LED, when plastic hand-held games ruled the gaming world. This retro-look is fused with a more modern minimal design. The minimalism enhances the magic of cordless boxes that simply communicate with each other. In TileToy, technology is sealed within the design. The interaction is based on tactile experience where no user manual is needed.

The flexible architecture of the tiles makes TileToy a versatile platform for development of various applications from several genres. Compared with traditional tile games TileToy can take advantage of such things as changing state, animations and games where the tiles can effect the state of adjoining tiles. Simple word games can be created where each tile displays a random letter and the players organize the letters into the longest word possible. Numbers and arithmetic characters can be displayed with the player having to arrange the tiles into a sum to give a specified result. Matching games are yet another way the tiles could be programmed to act as a learning aid. Applications can be developed also to utilize the tiles purely for display purposes to show patterns, animations or even live information.

The re-programmable and constantly updated graphical information on each tile is displayed with a LED matrix system. The screen displaying the information is an endlessly versatile surface for updated visual communication. Each tile is controlled individually and can be used to transmit information on its own or in groups of several tiles. The assembled tiles transmit wirelessly their individual position in relation to each other and based on that changing information, a central computer, or a dedicated tile runs the different applications.

TileToy is an open project. Both the source code and the hardware will be made available via open licenses. This will allow anyone interested to create their own applications and games and feed these back into the community hopefully to spark innovation further. It may even lead to new projects that branch off to make new version of TileToy based on the original hardware. The TileToy process is available from the blog: http://tiletoy.blogspot.com

Tuomo Tammenpää, media artist, Creative Director, Mindworks Ltd

Tammenpää works as an active media artist and designer in Finland, just outside Helsinki. During the last ten years he has participated in several exhibitions in Scandinavia, Central Europe, Asia and North America presenting video and media installations. Besides his career as a media artist, Tammenpää works as the Creative Director of Mindworks Ltd., a Helsinki-based digital design and engineering company, where he has been a leading designer and concept developer for several international digital media productions from screen based to spatial media design.
Curriculum Vitae, Tuomo Tammenpää

Daniel Blackburn, Managing Director, Carbon Based Games Ltd.

During 10 years working in the games industry Daniel has worked on a number of new and innovative computer games. From traditional ‘boxed’ games on a variety of formats to web games to Java games for mobile phones. Daniel currently shares his time between running his mobile phone games studio and collaborations in the field of new media artwork.

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